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The glare  Cover Image Book Book

The glare / Margot Harrison.

Harrison, Margot, (author.).

Record details

  • ISBN: 9781368005654 :
  • ISBN: 1368005659 :
  • Physical Description: 327 pages ; 22 cm
  • Edition: First edition.
  • Publisher: New York : Little, Brown and Company, 2020.
Subject: Teenage girls > Fiction.
Technology > Fiction.
Video games > Fiction.
Virtual reality > Fiction.
Genre: Science fiction.
Horror stories.

Available copies

  • 1 of 1 copy available at Town of Hanover Libraries.

Holds

  • 0 current holds with 1 total copy.

Holds

0 current holds with 1 total copy.

Show Only Available Copies
Location Call Number / Copy Notes Barcode Shelving Location Status Due Date
Howe Library YA FIC HAR 31254003686694 Teens - Lower level Available -

Syndetic Solutions - Summary for ISBN Number 9781368005654
The Glare
The Glare
by Harrison, Margot
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Summary

The Glare


After living off the grid for more than a decade, a teenage girl must play a dangerous game--and face the shadows of her past--to save the world from a dangerous dark force. A chilling technothriller for fans of Black Mirror and #MurderTrending. After ten years of living on an isolated, tech-free ranch with her mother, sixteen-year-old Hedda is going back to the world of the Glare -- her word for cell phones, computers, and tablets. Hedda was taught to be afraid of technology, afraid that it would get inside her mind and hurt her. But now she's going to stay with her dad in California, where she was born, and she's finally ready to be normal. She's not going to go "off-kilter," like her mom says she did when she was just a little kid. Once she arrives, Hedda finally feels like she's in control. She reunites with old friends and connects with her stepmom and half-brother. Never mind the terrifying nightmares and visions that start trickling back -- they're not real. Then Hedda rediscovers the Glare: the real Glare, a first-person shooter game from the dark web that scared her when she was younger. They say if you die thirteen times on level thirteen, you die in real life. But as Hedda starts playing the so-called "death game" -- and the game begins spreading among her friends -- she realizes the truth behind her nightmares is even more twisted than she could have imagined. And in order to stop the Glare, she'll have to first confront the darkness within herself.

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